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Rendering Engineer

Vincent Legrand

Senior Graphics Engineer at Ansys. I work on real-time, physics-based rendering and sensor simulation — physical accuracy, GPU performance and simulation fidelity.

Selected projects

5 projects · personal & professional

Demo visual: an abstract lit sphere above a perspective grid, blue and orange light.
Personal Year — TBD Demo content

Flagship project

Demo text — one sentence on the rendering problem this project tackles.

Contribution

Demo text — one sentence on what Vincent built or owned.

  • Language — TBD
  • Graphics API — TBD
  • Tooling — TBD
Demo visual: an abstract teal sphere over a dark grid.
Personal Year — TBD Demo content

Personal project two

Demo text — the problem, in one sentence.

Contribution

Demo text — Vincent’s contribution, in one sentence.

  • Language — TBD
  • Graphics API — TBD
  • Tooling — TBD
Demo visual: an abstract pink sphere in a crimson haze.
Professional Year — TBD Demo content

Professional project one

Demo text — the problem, in one sentence.

Contribution

Demo text — Vincent’s contribution, in one sentence.

  • Language — TBD
  • Graphics API — TBD
  • Tooling — TBD
Demo visual: an abstract amber sphere in golden light.
Professional Year — TBD Demo content

Professional project two

Demo text — the problem, in one sentence.

Contribution

Demo text — Vincent’s contribution, in one sentence.

  • Language — TBD
  • Graphics API — TBD
  • Tooling — TBD
Demo visual: an abstract pale blue sphere in cold light.
Personal Year — TBD Demo content

Personal project three

Demo text — the problem, in one sentence.

Contribution

Demo text — Vincent’s contribution, in one sentence.

  • Language — TBD
  • Graphics API — TBD
  • Tooling — TBD

Experience

  1. — Present

    Associate Founder / IT Platform Lead

    VELTA DeFi/RealFi

    Nice, France · Remote · Independent

    • Joined Velta from the early stages and led the technical development of its private-sale platform across iOS, Android and Web.
    • Built the full UI/UX flow and engineered the stack: Flutter, a JavaScript backend, Firebase services and Solidity.
    • Flutter
    • Firebase
    • JavaScript
    • TypeScript
    • Solidity
  2. — Present

    Senior Graphics Engineer

    Ansys

    Valbonne, France · Remote

    • Works on real-time, physics-based rendering and sensor-simulation technologies.
    • Contributes to the LightPropagationEngine, from early-stage development to its current iterations.
    • Focus on physical accuracy, GPU performance and simulation fidelity.
    • C++
    • C#
    • Vulkan
    • OpenGL
    • Real-time ray tracing
    • Rasterization
    • HLSL
    • GLSL
    • Nsight
    • RenderDoc
  3. —

    Graphics / Rendering Intern

    Ansys

    Valbonne, France · On site

    • Six-month R&D internship on the physical accuracy of measured BRDFs: refined acquisition models and improved the realism of material appearance in the rendering pipeline.
    • C#
    • OpenGL

Education

  • —

    Master 1 (M1), Computer Engineering

    Université de Toulouse (Paul Sabatier)

    Computer Graphics & Image Analysis track (IGAI)

  • —

    Bachelor’s degree (Licence), Mathematics and Computer Science

    Université de Toulon

About

Demo content

Demo paragraph — a more personal introduction: how Vincent came to rendering, what keeps him curious.

Demo paragraph — what he is looking for next, or how he likes to work.

Outside work

  • Hobby — TBD

    Demo text — a line on it.

  • Hobby — TBD

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  • Hobby — TBD

Contact